One game. Built properly.
Talon Grasp Games is working on its first publication. Rather than spread thin, everything the studio has goes into E-Scape until it is the game we want to run ourselves.

The core book · In development
01SettingGhosts, partitions, and the long way down.
Players assume the roles of Ghosts — virtual copies of actual people who died in the real world. Untethered from the standard controls of the E-Scape system, they are doomed to degrade, and hunted by system authorities intent on purging their avatars before they can undermine VR integrity.
Read the setting →
02RulesStart strong. Get weaker. Buy it back.
The central conceit is the constant battle to stave off digital degradation. Characters don't begin weak and grow strong; they start strong and get weaker. XP buys back levels lost to Glitches and Bugs, while test results let PCs slowly improve.
See how it plays →
03DownloadsThe Vertice Extraction.
A four-to-five hour one-shot and the fastest way into the E-Scape universe. Includes a basic rules overview, nine pregenerated characters, and a seek-and-hide scenario that drops players straight into life on the run in the virtual world. Ideal for 3–5 players.
Get the free quickstart →
Not sure yet? Play it once, for free.
A four-to-five hour one-shot with nine pregenerated characters. No prior reading, no signup.
Be first through the door.
The Kickstarter for E-Scape is coming. Early backers get the best of it — and we’d rather tell you directly than hope the algorithm does it for us.